Democrats’ failed policies are hurting California: Jessica Patterson


STUART: AN OP-ED IN THE “NEW YORK TIMES” SAYS CALIFORNIA IS BEING HURT BY THE LIBERAL ELITE AND THEIR POLICIES. I REPEAT, IT IS IN THE “NEW YORK TIMES.” WHO WOULD HAVE THOUGHT? COME IN, PLEASE, JESSICA PATTERSON, CALIFORNIA GOP CHAIR. THIS IS MUSIC TO YOUR EARS. YOU MUST BE A BIT SURPRISED THAT IT’S IN THE “NEW YORK TIMES.”>>WELL, CERTAINLY WHEN THE “NEW YORK TIMES” IS CALLING IT OUT WE KNOW THAT THERE IS A PROBLEM HERE IN CALIFORNIA. STUART: AND ARE YOU SURPRISED THAT IT’S THE “NEW YORK TIMES” THAT’S SAYING THIS?>>IT WAS REALLY JUST A MATTER OF TIME BEFORE PEOPLE WOULD CATCH ON TO WHAT WE HERE AS CALIFORNIA REPUBLICANS HAVE BEEN SAYING FOR A VERY LONG TIME. THE DEMOCRATS IN CALIFORNIA HAVE HAD MAJORITIES IN BOTH OUR ASSEMBLY AND OUR SENATE, THEY HAVE HAD THE GOVERNOR’S SEAT FOR THE BETTER PART OF A DECADE AND IT’S VERY CLEAR THAT THEIR FAILED POLICIES ARE HURTING CALIFORNIANS. STUART: IT’S NOT GOING TO CHANGE, IS IT? I WOULD BE WILLING TO BET, MAYBE I’M CRAZY HERE, BUT I’M WILLING TO BET THAT NO REPUBLICAN WILL BE ELECTED TO STATEWIDE OFFICE IN CALIFORNIA IN MY LIFETIME OR MY CHILDREN’S LIFETIME. DO YOU AGREE?>>WELL, I WOULD LOVE TO TAKE YOU UP ON THAT BET. MAYBE SOME BEN & JERRY’S ICE CREAM. BUT WE ARE REALLY WORKING HARD HERE IN CALIFORNIA TO MAKE SURE THAT OUR MESSAGE IS HEARD. WE ARE TRYING TO DO OUR BEST IN 2020 SO THAT WE CAN SET THE TABLE IN 2022. WE KNOW THAT THE QUICKEST WAY TO BALANCE HERE IN CALIFORNIA AND THE QUICKEST WAY TO RIGHT THE SHIP IS TO MAKE SURE THAT WE HAVE A STRONG CANDIDATE THAT WE RECRUIT TO RUN FOR GOVERNOR THAT CAN WIN IN NOVEMBER OF 2022. STUART: CAN YOU GET THE HISPANIC VOTE? I ASK BECAUSE HISPANICS ARE NOW THE LARGEST DEMOGRAPHIC GROUP IN THE STATE. THEY ARE THE LARGEST. TRADITIONALLY, THEY VOTE HEAVILY DEMOCRATIC. HOW ARE YOU GOING TO GET THEM TO START VOTING REPUBLICAN?>>WELL, IT’S CERTAINLY A FOCUS FOR US AS THE CALIFORNIA REPUBLICAN PARTY. I’M THE FIRST LATINA CHAIR TO EVER BE THE CHAIRMAN OF THE CALIFORNIA REPUBLICAN PARTY, AND WE NEED TO DO A BETTER JOB, A BETTER JOB OF — STUART: HOW WOULD YOU APPEAL TO THEM? WHAT IS YOUR APPEAL — WHAT’S YOUR APPEAL TO THEM? GAVIN NEWSOM IS GOING TO PAY FOR THE HEALTH CARE OF ALL ILLEGALS IN YOUR STATE. $100 MILLION EVERY YEAR AND MORE, PROBABLY. WHAT IS YOUR APPEAL TO HISPANICS?>>WELL, OUR APPEAL IS VERY WIDESPREAD AND IN FACT, IT IS THE POLICIES OF CALIFORNIA DEMOCRATS THAT HAVE HURT OUR MOST VULNERABLE COMMUNITIES ALL OVER THE STATE. WHETHER IT’S CHOICE IN K THROUGH 12 EDUCATION, WHETHER IT’S THE AFFORDABILITY CRISIS HERE IN CALIFORNIA, WHETHER IT’S BEING ABLE TO OWN A HOME OR JUST HAVING SAFE STREETS. THESE ARE THINGS THAT ALL CALIFORNIANS WANT AND OUR MESSAGE JUST HASN’T BEEN HEARD IN THOSE COMMUNITIES. WE HAVE DONE A TERRIBLE JOB OF BRINGING THAT MESSAGE AND ARE WORKING TO DO A BETTER JOB OF IT. STUART: WE ARE GLAD TO HEAR IT

Is California left with no solution for the homeless crisis?


>>THIS VIDEO IS FOR GAVIN NEWSOM. I WANT TO TELL YOU WHAT HAPPENED WHEN I GET TO WORK. I HAVE TO CLEAN UP THE POOP AND PEE OFF MY DOORSTEP. I HAVE TO CLEAN UP SYRINGES. I HAVE TO POLITELY ASK FOR PEOPLE I CARE FOR, I CARE FOR THE HOMELESS TO MOVE THEIR TENTS. YOU WANT TO MAKE IT COMFORTABLE FOR EVERYBODY EXCEPT PEOPLE THAT WORK HARD AND WE HAVE TO CHANGE THAT BECAUSE OF YOUR LIES. WHAT ARE YOU GOING TO DO FOR US? STUART: GOOD QUESTION. THAT WAS THE CALIFORNIA SACRAMENTO SALON OWNER. SHE HAD TO MOVE HER BUSINESS BECAUSE THE HOMELESS WERE RIGHT OUTSIDE OF HER FRONT DOOR. LARRY ELDER IS WITH US. SALEM RADIO TALK SHOW HOST. LARRY, THIS IS WHAT TO ME WHAT GETS ME. I THINK THAT THE LEFT REGARDS HOMELESS PEOPLE AS VICTIMS. YOU CAN’T TOUCH VICTIMS. IS THAT THE NATURE OF THE PROBLEM HERE?>>I THINK THAT’S A BIG COMPONENT TO THE PROBLEM. LOOK, THERE WAS A PIECE IN THE “WALL STREET JOURNAL” THE OTHER DAY THAT SAID EVEN DURING THE GREAT DEPRESSION, WHEN HOMELESSNESS, WHEN UNEMPLOYMENT WAS 25%, 25%, YOU DID NOT FIND PEOPLE POOPING AND URINATING IN THE STREETS. THIS IS A SORT OF A PERFECT STORM OF A NUMBER OF THINGS. MENTAL ILLNESS, DRUG ABUSE, FAMILY BREAKDOWN. UNWILLINGNESS TO BUILD SUFFICIENT SHELTER AND EVEN IF YOU DID, ARE YOU GOING TO FORCE PEOPLE TO GET UP, TO GO INTO THE SHELTERS? THERE IS LOCAL SUPERVISOR WHO IS PROPOSING A BIG BILL TO BUILD ALL THE HOUSING. WE HAVE 65,000 HOMELESS PEOPLE LIVING IN, HERE IN L.A. COUNTY BE STUART. HE WANTS TO BUILD HOUSING FOR ALL OF THEM. HE WAS ASKED, AFTER THE HOUSING IS BUILT, DO YOU FORCE THEM TO GET UP AND LEAVE? HE SAID, THEY WILL BE INVITED. HE SAID, DO YOU FORCE THEM TO GET UP AND LEAVE? WELL, SHELTERS WILL BE NICE THEY WILL WANT TO GO. WHAT IF THEY DON’T? HE WOULDN’T ANSWER. THIS IS QUESTION WE HAVE TO ASK YOURSELVES. IS IT OKAY TO ACCEPTABLE TO SLEEP ON THE STREETS, WHEN THERE IS SUFFICIENT SHELTER, SHALL YOU BE FORCED TO GO INTO THE SHELTER? THAT IS THE QUESTION WE HAVE TO ASK AND ANSWER. UNTIL THAT IS ASKED AND ANSWERED WE’LL HAVE THIS PROBLEM. STUART: THERE IS ABSOLUTELY NO SOLUTION AT HAND IS THERE, NONE? THERE IS NONE?>>NO, THERE ISN’T. NOT WHEN THERE IS INSUFFICIENT SHELTER. WHAT DO YOU DO? PICK THEM UP, PUT THEM IN JAIL? THERE IS NOT SPACE IN JAIL. LET THEM OUT ON THE HIGHWAY? THEN WHAT. THE QUESTION, WHEN AND IF THERE IS ENOUGH SHELTERS, THERE IS PLENTY OF MONEY HERE IN CALIFORNIA OBVIOUSLY, WILL THEY BE FORCED TO GET UP AND LEAVE? THE ANSWER IS, THE POLITICIANS DON’T WANT TO ANSWER THAT. I’M SURE THE ACLU WILL GO CRAZY. CAN YOU SLEEP ON THE STREETS? WHY DO WE HAVE ANTI-LOITERING LAWS, VAGRANCY LAWS, WHAT IS THE POINT? ARE THEY UNENFORCEABLE? WHY DO WE HAVE THEM ON THE BOOKS IN THE FIRST PLACE IF THEY ARE NOT ENFORCED. STUART: THAT IS VERY GOOD POINT, LARRY. THERE IS NO SOLUTION. IF YOU CAN’T FORCE PEOPLE INTO A HOME WHICH THE TAXPAYER HAS PROVIDED YOU DON’T HAVE THE SOLUTION TO THE PROBLEM. THE ACLU WOULD NOT LET YOU FORCE ANYBODY TO DO ANYTHING THAT IS THE WAY LIFE IS. NOT JUST CALIFORNIA. WE HAVE IT IN NEW YORK CITY, IT IS EXACTLY THE SAME. THE WEATHER HERE IS LOUSY. THE WEATHER GOOD IN LOS ANGELES, THEY GO THERE.>>YOU’RE RIGHT. STUART: THANKS FOR BEING ON THE

MAJOR City Centre Renovations | Cities Skylines



what's up you guys Samba here welcome back to downtown Sammy Vostok this area here it has been looking at me for so so long and I hate that we have that really huge large road there to the left and it's really empty so we're going to change that we're going to re basically renovate the whole downtown park area we're going to put in more buildings more high-rises commercial we're going to redo this whole area and make it look really good so if you're new to my channel don't forget to hit that subscribe button I'd really appreciate it and also you guys don't forget to leave a comment below because I always love seeing what you guys are thinking so let's get into it so just to show you guys we already have this area with the seating areas the grass so I'm going to be continuing on with that but first of all we're going to completely get rid of this huge Boulevard now when I was designing this city I was like yeah these boulevards are gonna be really really full and just busy and I was going to direct all this traffic onto them but you know what things change it just doesn't always go exactly how you want it so we're gonna be downgrading it and completely changing this whole street so if you guys watched the previous whenever it was the last week of two weeks ago I changed a lot of the larger Boulevard roads into these smaller roads and just made the the street more friendly so putting in parking and seating areas and trees and things like that so that's what this street is going to be like and since this area has so many people in it because we have the train station we have all these public transport things we have the pedestrian pathways since there's going to be a lot of people already why not make it more pedestrian friendly so and make it just look inviting because the large road before to me looked a little bit cold and just not nice so now we've completely changed this area so we have this smaller Paris roads that's what that road is in case you're wondering it's a Paris pebble style road and then I'm doing this wooden pathway so I used that in the last video as well I really like that because it's a nice change in color and that one's going to go all the way along and we're going to use that to do some sneaky little connections later on in the video too well you'll see you'll see what I mean we'd do some little sneaky things I don't know if you guys have seen it before I don't know but anyway we're going to be putting in more buildings in that empty spot that was right there on the corner now we also have the pathway so we need to redo the pathway it's going to be elevated again and I was like should I bring it down to the ground but I didn't bring it back to the ground because it might be a little bit too wonky because it has to go over this road and then towards the other end it has to go I believe it has to go over the other road as well and then has to go really up high up onto that next level Park area which you guys will see in a second so I just wanted it to all be generally at the same level so that's why it's going to stay elevated and it just makes it a lot easier if they're trying to get through the area really quickly this part here I put in this pedestrian crossing but I actually forget to disable the pedestrian crossing which you'll see throughout the video so you guys don't need to point that out I've already changed it on the city I just did that before I started editing this video so you can see the pathways going along there and then this part here this is where the train lines are and it's not really a usable area it's not it's not really good so I'm just adding in the ground connection right there it all fits in just and then yeah wasn't really the best place to put other shops and things like that so this part right here so we have the boardwalk which I've continued all along but what I'm doing is putting down the pedestrian oriented Road so I'm putting it actually underneath these pathways and so when you do that it actually allows you to place buildings well it looks like it's on the pathways but it's actually connected to the road underneath the pathway and I just think oh it looks so good like that because you have these pathways and then you have the buildings on it and it's a nice change from just doing big buildings on roads I don't I don't like that I like to have more pedestrian activity if you know me and yeah so like I said more buildings in this area so we've got the smaller ones just to fill in the gaps and the large ones so this area it's going to have it's going to have a few more larger big just really tall buildings but we can get away with it and you know why because we have all of this green space so when there's more green space you can have higher buildings because they can overlook the green space but they can also look out over the main roads at the highway right there and into the distance because on the other side of the highway there the buildings aren't that high so there's a night of building comparison as well and yeah it's starting to come together really nicely so I just put down some seating areas to make this area look a little bit more pedestrian friendly we have a new cobblestone area right here and what's going to be grass but then the grass was being a bit of a just a bit annoying I was going to call that something else sometimes yeah the grass can be really hard to put down but I'll show you guys how to do that so if you want the grass acid just go into the Steam Workshop type in grass I guess and you shall find that but we'll get back to that later so this part right here we have the pedestrian access point from the ground to the elevated area so it's like what let's put in like a little seating area here because it's right on the corner make oh I don't know do you guys like to have like your cafe right on the corner of a busy road maybe not the best so even if it is busy I ended up putting in a little fence just to make it seem like it's more disconnected from the main road but yeah it's a busy little spot so I thought why not they've obviously got to make a lot of money bit this is the grass that I was mentioning so you can see that a kind of oval overlaps so I started putting down the food trucks and then these tables just just to try to hide it a little bit but yeah you get these assets the grass assets and they're really small and they're really hard but you just have to place them down and basically align them them all up it's difficult if you if one little bit of grass asset isn't aligned properly it just doesn't look it doesn't look good or if it the monkey doesn't look good look through the people go they look like ants these trees here I just thought they just Betty's fit in so well and they if you notice on the main pathways there throughout the whole area that pathway has really small plants on it and I did that on purpose because if I put larger plants on that pathway it's going to look just just so over the top because it's going to be full of all of these large trees that aren't really specific for each area so I'd rather put lower plants which I've done on the pathway and then put in the larger trees specifically where I wanted if that makes sense just so it doesn't seem to overload it and we can have a nice variety of trees as well so this is also another little seating area doesn't that look good the trains come on crazy in the background there I don't know if you caught that I just like this area right here because it's I don't know just those little food assets there with the seating areas and stuff like that it looks good it looked it looks good along here also people always ask me why do I make the pathways next to the road larger and that comes back to a town planning I guess method where you don't always want to have your pedestrians walking really close to the road because like if I walk really close to a main road I don't really feel that safe I keep thinking well the cars are a bit close like well that one was really close so I like to make the pathway a little bit wider away from the road just to give them a little bit more space from the road you know what I mean so there we go you guys this was just a very quick little video but I've you know what you guys a little secret I've actually done this area before but it didn't save and the video didn't save as well so I was like dude geez obviously I wasn't meant to do that area during that time so this was probably the second or even third time I've done that I remember doing it another time as well and it was such a hassle and yeah but anyway it looks good the grass oh my god it makes it look so much better instead of just doing the the generic ground space so what do you guys think I love the larger buildings there I left the grass bits open because I was thinking maybe they want to have a festival or some kind of I don't know I really don't know markets the farmers market I don't know but it's just good to have the open green space in case they want something there ah it looks good I'm glad that I did this today because yeah I mean what I mean wanting to do this area for a while I loved seeing all the little people there that pathway I said I don't know there's something about it you guys there's something about that asset it has a high attractiveness level maybe there's something about it but I don't know I'd rather I'd rather see them all using the little pathways then driving different points so anyway let's wrap up the video here and like I said I'm glad this video I did this video today the trains gone wonky again I really need to check what it what's going on there with the train that does not look good on me but anyway thank you guys for watching and I'll see you guys next time you

Cities Skylines Cannburg Episode 4 – INDUSTRIES!!!



hey guys this is hidden excited so excited and you might be like wondering why I'm starting on this screen because you to talk to topic the bottom ye excise European suburbian it's a match to him the Chinese thing and then next to it this was that makeover you and so cute okay Garrett so yeah I'm gonna make and we're gonna like add in just days to this world the future I will have a second 1600 I will just do completely industry I will have some horses and that he say because of say won't work without horses but it's gonna be there won't be like any generic industry I don't think maybe something like that the first firing up or violent scene instead reduces as far off camera harsh but so girl oh yeah I left get this I can also write and after here stop time or time this thing will become huge and so I'm gonna get this as payments dive games make another sign saying weird this is pagan found it that's so yes over here and yes okay that's it [Applause] fishing Mars where societies I'm sorry yes the high school yes much choice your toes that little products are not making money said sin failure Wow I'm gonna like that set like never went after mine I okay that's rain for a couple of days I'll put on time wipes for you and let's see that in the exit here is ellipse Samos chances less bound for two years of my videos I'm going to I think you're watching to difference your head and they subscribe man

What are the key issues for people following responsible investment issues? Hugh Wheelan



so I think for readers of responsible investor and for the institutional investors that we talk to what they're really interested in is how is how policymakers are coming together with investors to really put together the actual frameworks for product development for policy for addressing the kind of real issues that investors have about putting money on the table to meet the challenges that the world has to finance the green transition and that needs to be the kind of discussion they really hear the detail of and that's the kind of detail that you can get when you bring in people from a global audience to talk about actually what the work that's being done is and how it can then be taken forward and I think that's that's really what investors the read responsible investor are looking for so so I'm a finance journalist having a finance journalist for 20 years but moved into the area of sustainable finance 10 years ago because I think it's effectively the future of economic growth and I think it's the future in essence of economic journalism which which is what I do and the motivation really is about actually finding the real world financial solutions to our biggest problems but that also meet the challenge and the tests that investors have of making returns for the millions of people who invest in the funds that they represent that's a that really is the major challenge of our time and finance itself is is key to really answering the challenges that we have it holds both it's sort of incarnates both both the the problems in a way because the economic system will carry on going in it's in the sort of status quo but it also in Carnot's the the solutions and bringing together investors and regulators and policymakers this kind of forum actually starts to put together those kind of feeding loops that can the continually drive change so very very exciting area to be in and a great event to be at to

HONEST INDUSTRIES REVIEW | Cities Skylines



hey guys welcome back to the new industries DLC and oh my god thank God they actually did something like this because I've been wanting a expansion pack like this for so so long and I really would just like to congratulate everyone who worked on it because I feel like this is a really great step in the direction that the game should have had from the beginning so when I say the right step it basically just mean more detail more different little things that you can do besides just building things so the thing that I really love about this new expansion pack is that there's just so much more depth and I will admit at first it's very overwhelming not just because of the amount of buildings but the amount of different things that you need to actually connect everything up to actually make money basically but that is something that I think is really realistic and I'm really excited to play with it so if you guys know me I was super super excited about the farmlands which this is the first thing I built when I first downloaded it and luckily my whole city semi Vostok did not break the only thing that broke was the traffic manager but everything else is completely fine so yeah I get to play with it so this is the first area that I want to show you guys it looks so good I love that there's so many different types of buildings not building buildings what are we talking about whether there are different types of buildings which is pretty cool but there's so many different types of fields so for exit this view like you can click on here and you can change all of the different types so you have apples oranges pears and the greenhouse but I'm not going to be the greenhouse I like the natural look I just love that you can have all of these little buildings here so this is the the farm main building you have the maintenance building and then you have these little buildings here which is where all of the workers live so that's pretty cool to have so they can instead of commuting all the way from the city which is a pretty far way to go all the way over to here like that's pretty cool that they can actually just live there and then you also have these buildings here which just barns that you can place down so you have a big one and then you have a smaller barn which is that guy right there and I think it's just super super cool and when you actually click on this you have all of this information here so you can see my pretty much almost full which is making 320 which isn't very much but it has all this other information and then if I wanted I could branch out into making flour and animal products but I haven't really got into that because I want to do mostly a lot of it on camera for you guys so for this for the sake of this video I just built a little bit so there's so many different things and then you can go into policies you have the improve logistics so that's like increasing the storage capacity and processing buildings by 22 percent increase upkeep cost of industrial buildings by 10 percent and then you have improved worker safety – safety at work is supervised more carefully so that's good and then you have this one here which I put on which is basically robots so I wanted to see if it's much faster and it's actually as soon as I put this on it's really really fast the production rate is really great so it's super cool and basically first of all if you want to do an area like this you have to draw it out like this as a district using this guy here and that's basically it but before you actually start building you have to go into here and choose your main building so for the farmland I chose there's only one so it has to be this guy here so there's so much different stuff so if you start from here this is what we originally had but if you go into here you have all of the different type of forest which I'll show you guys in a minute I put some hours already you have the farm area and I didn't put any large animal pastures out just because I wanted this area to be more farming so that's that's pretty cool that the Hat that you actually have the variety and when you actually put these down you have the choice of doing cows pigs sheep and highland cows I don't know what the difference is are they the really woolly ones but then so that's pretty cool that you have such so much variety so you could do one big farm that's just painful pigs or one big one that's just for cows or something like that and then here you can do one that's just for apples and then you have all of these other types of buildings here so for example you have the flour meal you have the cattle shed you have the milking parlor the slaughterhouse which is sad they had little grain silo which I put one put one right here which that all of the trucks are actually going to stopping in getting that so that's that's pretty cool I like that there's also a fence that comes with this which is a dentist one it's this one which is pretty good I like that right it looks pretty cool and then what else do we have in here you have then the small barn and the large one and then the fence so it's a pretty cool even just having this like I'm super excited about that so cool and then if I just show you guys the forestry area I put a little one up here so in this map that was already this little area that kind of looks like a forestry area but it looks so cool like look at it so if we go to the start you have the main building and then you have this area which is where all of the workers live so it doesn't even look like some what they live it looks like a factory or something right but it actually is the workers barracks oh that's pretty cool and then you have the forestry forestry maintenance building and then you have the biomass pallet plants so there's still there's so much stuff and then you have the wood chip storage so you can choose the different types of things in here so you can choose balanced feel like empty and then just has all of the information so you can see that it's getting quite full and then I'm not sure what will happen after that because I personally haven't got to it and then if we come over to this side there's another little guy here so you have the sawdust meal again you can choose all of that and then you have all of these different types of trees so if you go in here you have the beach the beach the conifer or the alder so you can change them to however you want and then you also have these different fields so you can just choose generic field or you can choose a greenhouse but I like the field because it looks more natural but this one here is the greenhouse one so that's good if you want to protect it from bugs and stuff like that and then you have another storm wheel here so you can see it's like the production line so you have all of the timber coming in the raw forest products and then it's making the timber which I guess is that there that's really cool that you can go and you can see it actually working so I like that it's good you have all of these different figure that you have all of these different steps so at first it's like on the car that's overwhelming but I think that's pretty cool so you just have to go through play with it yourself you can go through here you can see all of all of the different areas that there's another one that I want to show you guys in a second that I've been made I just think it's so cool so you have this one here which I don't think I put all of the buildings in so like there's this big pulp mill there's the engineering wood plant and I just think that's so cool so I am planning on doing a lot of different towns that I really like made for this industrial area because I'm doing a rational City style so obviously there's going to be a lot of industrial in the city and then over here you might have noticed that this is the cargo Airport and at first I was like do we really need that is that really necessary but I mean the more the better so the good thing about this is that you can actually connect it to the train station so the Train can just go straight in I'm assuming the cargo train because it wouldn't make sense for the passenger train to go in there I like the colors of it obviously I'm not going to leave it there it kind of reminds me of like a prison or something this design here so just like it and I'm hoping that when it's actually working the trucks would go in and out and really make the whole area look much more alive so that's a pretty cool thing to have another thing that I want to show you guys is over yeah so you have all of these warehouses and I love warehouses so in another district in on this map and I put in a whole lot of other warehouses but it is great that they now have an actual tab for warehouses so there's not that many but I'm sure it really helps the developers make more so you have the warehouse yard which I think is this one down here so you can actually choose again those but you can actually choose what you want to store in this yard which is pretty cool but I have not done that and I'm assuming once you once it starts filling up its going to actually start building in visually look visually so you can actually see it and then for example this building here which I really love your reminds me of the cargo airport actually so you have the food factory and again you can help you can change all of these options I am yet to explore all of this but I think it's pretty cool and I liked it it doesn't just look very industrial it kind of does look like a bit of a shop front you have the bakery over here so you again you can change it all around and then it shows you the very material cost product value so that's pretty cool to have and then there's some if I just pause what these looks a little funny but look at that that's cool that they have some new vehicles they should anyway and then we have the large warehouse so again you can choose what you want and then there's a few other ones in there and then if we go into the unique factories you have a lot a lot a lot a lot now if I just go through them very quickly you have the Furniture Factory which some and some of these are really huge you have the bakery which is this guy here you have the industrial steel plant so like for example this one look how big it is that is sorry big what else do we have we have the household plastic factory we have the toy factory and that's cool because you can you can like go up to the mountains and then remember in Park life there I think it was Park life there was a building I don't know where it is but there was a building that was basically Santa's castle or something or something like that so you can make like a whole a whole ice area and make a little Santa's Factory up there sorry I've come back here we have the printing press you have the lemonade factory which is an again another really big building I'm just going to place it over the train just so you can see like that and I love that some of these factories are actually really really huge that's good because I didn't want to just have like annoying little ones like that there's one that's really big so you have the electronics factory but there's one that's even bigger so you have the clothing store which I'm just gonna pop down there you have the petroleum refinery which is big but it's not the biggest so let me just place it there and show you guys oh my god imagine designing that the detail in this is so cool and again each one of these that you put down you can change the production rate so that's cool right it's cool the big one is the so you have this soft paper Factory this one here the car factory this is the big one I'm just gonna place it down can I even but there look how big that is we zoom out compare it to the airport the forestry area and all these ones it is really really huge and I love it it's so cool I'm just really pleased with this whole DLC and then the other ones we have Sanka factory modular house Factory and then the shipyard which I want to show you guys right now if we go over to here this is the shipyard I love that they put this in I don't know if it will actually build a ship I really hope it will I don't expect it to be built and then float away but I do expect them to actually build once you have all of the necessary things so you have to make everything yourself which is really really cool I'm not sure if they were actually import or yet or they will only rely on example like if they want plant timber does it only come from my forestry area and things like that so I'm guessing I have to do all of this which is pretty cool and I like that it's it's not just super easy it does take a while to get to the point so I need to spend some time to get to it and it's saying ship so I'm guessing it does make a ship another really cool one is this guy right here so we have the seabed mining vessel and you can see that it's getting all out of the seabed so I like that it has the gap in between it looks pretty cool you can zoom in you can actually see the oil there you can see the oil out here so it's digging and then there's another really cool one which is if I can find it it's the oil one where they mined the oil this one here so the offshore drilling platform now I didn't put this in because I just couldn't be bothered because it doesn't really fit in with this area but if you just look at it look it just looks so cool so an offshore oil drilling platform for extracting oil industry raw materials from seabed deep from seabed deep rock formations so that is really cool I love that I did that very very realistic I don't know if I showed this already but you have so many different oil buildings in here and then you're also going to hear you have these really cool sand storage things another or store so you can make a huge shipyard and of course this guy here look how big this one is I love that they have this a larger or mine that is so cool it makes me want to redo my whole port area again because now my port looks so small and so it's just too undeveloped now in terms of new policy policies there are a couple so if we go down to the services you have free Wi-Fi so free Wi-Fi access points for the citizens and tourists will allow easy the use of email and other Internet services instead of traditional mail services this reduces the amount of mail accumulation in the area so that's really cool to have and then Li how then you have the automated sorting so introducing automated sorting to post sorting facilities and post offices around your city will increase not only mouth capacity but also sorting rates that is good I always love a good policy and then and then if you go up into City Planning I believe there's a couple down here so you have workers union so the workers union has a strong presence in the city provides the workers with better benefits and increases their morale but also reduces the tax income and then you have automated tools which I'll show in a second so vehicles no longer need to stop at the toll booth so if I just show you guys I put in a toll over here it's just a three or four lane I close that so you can see that they actually do slow down quite a lot but I'm assuming if you press this it basically gives them a little chip in their car so they can just zoom straight through without actually having to slow right down and pay you can see like right now there actually looks like they have to stop manually put in the money or some something and then go but here I think this is probably better because I can imagine if this is like if you have a really really really busy highway putting in a toll that is going to be a nightmare for you so I think this is definitely what you will need and then lastly there is the post offices so this is the actual post office here this little guy here but you also have the sorting area which is pretty cool to have I will be honest I will probably forget to do this because it isn't really something that's necessary please for your whole city it's basically just a little extra cool feature to have it's it's still good I'm still happy that they put that in okay and then lastly we have the new radio station so it is called the synthetic don't radio I've been listening to it and it's actually pretty cool so I love that we have such a huge variety now is it actually worth buying well that's really up to you what do you want to do in your city do you just want to build and build and build or do you want something a little bit more so for me I like to build and I also like that a little bit more so this is a really really perfect DLC for me and for the people that really just want to have more depth and I really hope in the future that there's going to be more expansion packs that have a lot more in-depth stuff like this because this is something that's really really on the right track and for once I actually think this is worth the money you'd think it was like 17 or 18 dollars Australian dollars here usually I think that's a little overpriced but I think for the depth and the amount of buildings that are actually in this new expansion pack I think that is really worth it so that's all I got for you guys I think I covered most things if I forgot something please let me know and also what do you think of this do you did you buy it did you plan on buying it do you like it do you not like it what's your favorite thing what's at least for everything let me know in the comments below and as always thank you guys for watching and I'll see you guys very soon with another video bye guys

Cities Skylines Industries | Ore Tutorial



what's up guys Scotty here follow blue coconut family and welcome back to City skylines now if you see my videos you know what I'm doing is about if you haven't then hold tight this is gonna go quick the biggest update to or biggest DLC to hit city lines just hit the steam market of course I'm talking of the industry's DLC because if you remember Sim City were allowed you to create factories and produce things from the raw materials we pulled from the ground and such it adds that the game and brings a whole new level of gameplay to city skylines in and around industry so it is a very cool unique thing we are seeing so I've done two videos already one of farms one of oil and one of my forestry and logging area now it only leaves one area of industry left and that is my or so as always you need two things to have to start your industry area one you need to have to make sure that the area your are you are doing is fit and ready for that type of industry you'll be using so of course you come into your natural resources tab and you look at the area so we now see this big blue area here it's ready for my or great stuff the second one is you need to zone it so you come to the district and areas then you go to the paint industry area and you draw a big nice area around the area where your entry is going to be make sure you include any extra bits but you might want to add in later like that road there I'll explain in a second why I needed that and it then adds a nice little name to it so this is the Concord industrial park very nice name Sabrina come back to of the bit and you now need to define Boise area industry areas for three come to be garbage and industry area yes the icon has changed I explained in a couple videos back on how it changed from a rubbish bin to now the little factory so within this you're no longer just stuck to the rubbish and the garbage collection you've got some lots of little areas in here so we're going to be focusing on for or we need to define this area and of course for that you need to add a all industry main building and that's what I did this little bit here for so even put it here and what this does is this defines the area to be four or so we can now see this is the Concord or group and that is set to level one this building changes depending on the level the area is in so I have a current on level one you increase it by increasing produce resources and also having more workers in the area and as you upgrade through the building camping and bigger you can see here that this is my now level what we level for logging area this is quite a nice large building whereas over here my level five farm it's a nice large farm building so it does change depending on the size and complexity of your region we're now level five oil products you can see we've got a very big large oil headquarters here so it's very nice way of doing it so it goes back to the oil now you've got a couple of things cuz we've got to get the ore out of oil or MV or out of the ground so you got cover options here the first let's add in our workers barracks so this is where our workers will stay when they're on site we learned a couple of those now we're also add in V or maintenance building this helps increase productivity in the region and if we click on it we can see that is currently a storage efficiency of 105 percent so there's quite a nice there so that's our kind of admin area when now not many vehicles and stuff come in and around this so it's good that you can have this on the main road area it's very useful now you want to think about this group how we're going to have it where we're going to have things so I think I'm going to have a lot of my extractors down this one and then my storage over here maybe so you come to back to your industry area and you come to a green one which is extractors now you got a couple of options here we have this seabed mining vessel now of course this is of all off a coast so if you've got somewhere offshore that has or underneath it in the seabed then that is really useful to have of course we're inland we don't need that you've got the large or mine on the ground we've got the small or line on the ground you've got the large or mine which has the huge digger on it which looks very very cool and you've also got the medium or mine as well as a small one now they all produce the same thing here there's no real thing that it changes between it 8-1 it looks good as Pacific as we had statics of the place but also the amount production so this is 4800 this is 8,000 this one is eleven thousand two hundred this one goes back down to 6400 and this one is 9600 so I think let's add in a couple of these large bore cranes because they look absolutely freakin awesome did you see what I did there awesome I'm very sorry so we're adding four of those I think and then let's add in some of these mine shafts so all of these are gonna be producing with lots and lots of or but we are going to have that parachute which I'll fix just momentarily I think of all of these cranes just say that it looks very cool from a from a distance of these big ore mining machines in the distance okay and it's quickly fix that perishing now already we're gonna start seeing trucks get shipped out of this area as soon as they come back on line here we go here's all the trucks starting to come out of this area and they're producing more and more now because we've got nothing which is using up the raw ore material they are infinitely ain't being exported out of a region so they're carrying a going out this way and on to the nearest highway to be sold off in other areas now if we go if we click on the industry tab or the region area you can see what we're producing 120 six tons of raw ore and that is only going out to an output so currently at zero tons but that's because we haven't actually sold anything yet we nearly hit enough first milestone so it's very easy to get past that one staffing I will keep an eye on our little Hut here just as we approached that thing so it should you should see it level up okay it didn't level up no I didn't change much but it you did see the staff up here there now we'll hold on to some of this material we don't wanna let it go because we want to do some things with that so we go back to the garbage and industry tab and go on that storage buildings now we said we wanted some storage over here now we got a couple of options now he's all store the same thing so it doesn't matter what they look like they just all store the same sort of thing but it's just the different amount so this is three hundred thousand this is 400,000 500,000 and 600,000 so I'm going to add in a couple of these ones here just a store loads and loads but I'm also going to stick in some of these because then these actually change the look depending when they have product in them which I think always looked very nice so currently we got that power the buds okay this is industrial region at the end of the day they can have power lines going here varying everywhere so we can now see Eva rather than all of that being sold which no longer an output they are all coming straight this way and down this and filling up these storage areas now the storage areas have a different storage modes by default they're set to balanced which it means that they'd like to store about 50 percent of the raw material so they have room to import law and also some room to export some more if you want to hold on to more material because you want to use it within your region and your own city then you have it to fill because it holds roughly about 100 percent and try to keep it topped up but if you want to make a quick cash and you want to get rid of it as quickly as it comes in then you got the option to empty as well but for now I'm going to keep it on balance just to keep it a little bit you know even because we don't really know what we're doing with it yet now that's all good we're starting to produce some more raw materials here and they're all coming in we can see the trucks or lining up now of course as you can see here this does produce a bit of a traffic problem so there's something to keep in mind for all of you when you're building these areas you want to be able to spread them out and have as little kind of traffic issues as possible you can see here that in my oil region I probably didn't do as good a job as I could off because we've got quite a backlog of traffic which does impact the amount you can export because if the truck can't get out no one can buy it same for the farm and farm here now this has settled down quite a bit because these are now set to fill so these are fill fill up and so it's not exporting as much so the traffic has calmed down quite a bit here but you still get quite a decent amount of track flow up and down here two main storage silos now back to our all group now we have been extracting the ore from the ground over here we have started collecting it and holding it tight inside our office storage facilities we want to be how to do something with it now each or area has three different exports it's gone its raw form so for example this it you can export the raw ore that doesn't produce as higher market as you know as you know you might want so you got to have options you've got to be able to process it so with all you come to processing buildings you can either process it into what was this down this produces it in to does it actually say here we go metals sorry I'm very sorry about that and so do sit into metal and also do sit into glass so really you can see you got you got metal orbit extracting but also some sand in there as well so you've got the factories to counteract fat so you've got the all grinding mill which produces which turns the raw ore into metal but you've also got glass manufacturing plant lands it into glass and then you've got the larger versions of those so the larger versions do production rate of 6400 whereas the smaller ones do a production rate of 3200 so it's actually half but one thing to keep in mind is that upkeep so the large ones are about you know between 320 and 380 for motor small ones are 256 and 192 so we're going to have a couple of these large one so let's do these ones as you know this one this is virtually kilm so this produces into metal and here's the fiberglass plants and this produces it into glass like that they're nicely job now they've got power and water which is good so what's going to happen now is as we fill up we're going to get trucks come out of this and start delivering directly to the plant so we can see it all goes in and it starts producing the metal and of course then we will go on to sell that metal in the region and then boost up our output so we're currently a total total profit of minus three thousand two hundred eight dollars or whatever the currency is we can only see that our building has increased because we're at level three yes so that is the all area set up now that's our four areas of Industry covered if you want to go back and watch any of those click back on the videos and you can see them but in the next videos onion recovering where houses how to import your newly processed material into your cities but also giving their canopies unique make trees and how you can use a combination of these process materials into something to produce it fit your own city and it's a very cool thing that Rivera blades are now added right if you've enjoyed this video give it a thumbs up so people can find it if you like it yourself give it hit the subscribe button you'll be the first person to know when the next video comes out any other suggestions but you might have on what you would like to see from my City skylines videos popping them in the comment section below I've been Scottie from a blue coconut family and I'll see you on the next video bye

Cities: Skylines Industries – Custom Port Cargo Hub! #23 (Industries DLC)



hello everybody bitter here welcome back to cities skylines industries there we have the cargo harbor in front of us there's trains there's planes there's trucks it is being well used what today we're going to expand our industry even more we've worked out that normal vanilla I would say is owned industry like this does actually produce items that can interact with the new industry factories and all that sort of stuff so for instance the forestry zoned industries you put over here is producing forestry products they're being brought over here and put into this large warehouse and then they're gonna be shipped out and used so with that knowledge we can now help some of our other industries if we come all the way over here to our all industry we've got a couple of things here that say not enough more materials not enough all over there not enough wall materials not enough or there so we could put in mines and things like that or oh no pun intended we could use the vanilla mechanics to see I say vanilla as opposed to the new industry stuff I know that's vanilla as well it's just that's my minecraft way of speaking isn't it ah so these owned I'll say the zoned mechanics rather than the industry mechanics that we've got in here because we could make or by putting down what have we got here an ore mine or something like that or one of these large ore mines but we are gonna do it this way so let's have a look so there is or in this area here so that's good so we are gonna put a normal industry zone on here and we're gonna say that that is gonna be for all there we go I'm gonna name this after the next supporter on my YouTube channel whose click the join button and this is gonna be this is gonna be fear Heights thank you very much for your support on my channel I've got patronage which to support me in that way I've also got the the join button on my channel now as well which you can use if you wish so let's start divvying up this area here we've now got a new small four-lane industrial road which another city skyline player James Turner has made and I don't want that one for now I just want this one here and we're gonna use this connection and where are we gonna connect that to I want them to get down there easily so we might just we do want to add I don't know why this junctions here we don't need two junctions there do let's just take that out and it's just beyond that down to there so that they can come in and out of that yeah I might just pause and change this a tiny touch so we can get another connection through here Laura wants this one there we go so we bring this one through you just go all the way down to there well connect that one up as well got two junctions getting quite close to each other they have a way is there anything I could do about that I don't think there's actually anything built off of this road so we could just delete that these are all built off of here and then maybe what I could do is just go in like that and then I could do what I did before I use the move it mods putting that nice and close so it looks good cars can't drive people can cross if they wish there we go this changes that layout slightly good okay so then let's bring this industry Road on there a little bit further no okay can I get down the side yes there we go that's what I want will bring that all the way through there let's see how big this is own it does make that slightly bigger just gonna take in advance up to that there we go and then we're just slightly tidy that up excellent excellent excellent excellent there was a pup there as well nothing's gonna be built that hot father good good good so let's maybe just fill in this little section here I'm gonna make this like a 1 why should we come down there let's say go up there along there and down there that will get into this area down there and along there well there we go that fits in nicely doesn't it good good good how are you for water make sure you've got everything you need need a bit of that do you what we can we can accommodate your wishes if I'm not the best mayor you've ever seen don't tell me I don't want to know right let's fill this in so we should now start getting or stuff appearing in there we'll go up to that do I want to do that side no let me sweep some down there and this side will be fine yeah don't look all the way around the corner we'll get up to there so let's have a look what are we getting in here excuse me hopefully lots of all related industry and it looks like we are so we're getting zinc products or industry yeah very good we're getting some little mining things down here there we go jobs are filling up excellent and that's not operating yet but it will be operating normally still works why so some of these are going to be producing products but some of these are going to be producing all that's gonna go straight over to start filling up some of these so here we didn't have it filled up so much with the mail we could see I mean I can barely see that all products thing there have you sort of squint I can still see the forestry one and the oil one and the agricultural one but the all one has disappeared so that's good that is good so we're possibly just taking care of most of the needs over here this guy is still complaining what does actually need 18-ton so I mean if we give them a second I'm actually thinking about adding another little connection through here can I move these up a bit let's go there so I'm going to do it I'm gonna use the movie mods just to shift these over a bit like that and then we can get a road through that almost I'll just Aniki that in there we go excellent that's good you just want to fill that in there we go yeah no don't to fit all the way in let's leave that empty excellent excellent excellent excellent so hopefully that will start taking care of that a bit more and we'll see how that goes let's check out so for instance then over here we've got a similar thing not enough of war forestry products not enough war forestry products now we have a look at this area it's tons of trees here so and we've still got a huge industry needs something look at this yeah so we could easily put a big forestry zone in here and start getting more forestry products over to this I mean even these little sort of gaps in between we could start filling those up with forestry products I mean if I just put a zone over here which we don't have at the moment want that one yeah so we've got this is own here birch district yeah we just might expand that let's expand that into here all of that I'm gonna take this bit here damn that might as well fill in all of this should we come down here as well probably getting a bit too close to this area that's like a different thing altogether yeah let's leave that so any industry we now put in here and we've got this nice big section over here it's all gonna be forestry related industry so we can double check that pop that on there yeah that's fine birch district yep just double check in forestry specialization that covers almost all the way to the back here just want to make that bigger all the way down there yeah that's good so we now know it lines up at the back here with this item all the way up there in a sort of a square so we could then do this that's the one I want I'm sort of feeling some of these spaces let's have a look let's have a look so that's the back part there if we've bring that out to that and then we'll bring that down so there yeah that's fine and then we can fill in this spot and I'm hoping it's just not it's not gonna mess up the traffic there's still enough room for manoeuvre for everything there we go yeah all of that along there yeah why not the maze will fill in that let's fill in that let's take this road here how far up did that zone go all the way up to there okay that's fine what other roads have we got here we might connect to we haven't really I mean we could end up making this into a huge zoo and over here couldn't we well that come up to there yes it well let's bring this one over I mean look we've got all of that space that's gonna be a lot of forestry stuff and it's all gonna be coming in on these roads here yeah now suddenly we're gonna start seeing this getting a lot busier hmm I mean I could add another cargo train over here or what you know what we could even add over here is we could even add another cargo Airport hub I mean there's nothing to say we can't do that because we've got the train lines here another one is all the way over there but we've also got our tell you what we could do because if I on the beach here how about a cargo hub as opposed to a cargo Airport hub that would work wouldn't it we could get that right on here let's let's do that instead let's get some fly to going on in here so we've got this road that comes down you're not I might do with this road here I might upgrade this to the four-lane because this one's gonna get super busy that's anarchy that one in yeah just about see it looks a bit different let's take this one let's just bring that down there for now where else would we want this coming through through here okay some people don't have water my bad yep there we go and let's sort your out let's just do that for now okay good well let's tell you what let's cover all of these here just so we know everybody's got some there we go and that last one of water pipes in this city tell you what they're so straight and even I love them right so we've got this road down here just turn that off for Lane and I thinking also this one so I'd like this cargo hub here to be in the middle section with that road I'm trying to think if I could build I mean it is a nice beach but you know this is industry we're aiming for with this one of the other beaches that we can make into nice beaches so I'm just wondering whether we could put like a key wall or something along there what do you think just a sort of you know we go in industry make it look more industrial okay after lots of messing around they're dropping off cargo already before we've even started this thing off off the lots of messing around we've got this little area here I sort of found for anybody that wants to do this themselves you've got the problem of you can't put the key in even with all this wall you can't put that in even with an archaeon if there's not a shoreline I think there's a mod that all fix that so you can just put it anywhere yeah key wall what I found is if I put the loads in first then teller forms and the teller Foreman stops by the roads then you get a shoreline by the side and then you can sort of work with that and go from there so yes interesting let's just add a little bit more sand on there there we go so that should be okay and I've got one-way roads coming in along there and up again so they can drop off and they can get access to this area we need to get our train line to connect over here somewhere now I'm just thinking of bringing it up curving it round and we could change this one here couldn't we yeah let's do that let's change just take all of this out give us some space and let's get this four-way one that we used here we go that's bigger than I thought hmm how far back can we go and if we stick it say just a couple more things and a couple more of these or we can get this working if we sort of go that space really occupied what by I don't believe it is I think you're lying to me we go there like that then grab our train lines here where does that one go down there okay I want it come in if you delete if you don't mind thank you kindly let's just go straight off of here and then we'll go for a bit of wiggly wiggly to get this to line up okay that's fine this one here you should line up pretty straight so let's get those and that wide space where the Occupy that's to leave plants oh it's got to go straight that bit otherwise it doesn't like it yeah that's near enough and then this one here can connect up fine a bit of curve on it yeah there we go excellent so now we've got a connection there that we can connect to so let's take this one straight SATA there I never want to curve it round and curve it round again yeah I think that's what we're gonna do so let's go like this then should we go straight across here or should we curve it again there and then go yeah let's go along to here half wait now to do will do another 90-degree that lines up with that and then we'll go straight down again let's just see where this one comes out so you sort of bring this out straight so that's going to come out down here somewhere isn't it so ideally we want this sort of bridge to go across here don't weightless let's go down here so we get page up and over the top that's what we're gonna connect to so if we don't like this you can do that one I'm gonna connect for me thank you very much yeah this is gonna change just get rid of all of that we're gonna go down here this place already occupied but you know what I don't think it is oh you've gone underground so it probably is what why can't you do that it's not that's not complicated huh let's try it again thank you very much but we don't need a Nikhil now note there we go excellent let's go to there there we go and then we can connect these up that'll be a better way of doing it so then we'll get up there and over today excellent excellent excellent and needed there just to smooth things out let's make that a bit smaller let's not make it too small yeah hopefully that'll look okay and that goes okay right so that's the train line connected up now you're still complaining that lack of water well probably because we don't have water pipes down there so we can fix that instantly and have written something down here as well because I want to put some industry-type stuff on here let's get rid of that and so how we're gonna get our electricity over to here I mean we've got the ocean thermal energy conversion appliance oh look at that that will sit right on the edge of there oh I like that I like that a lot that is gonna give us 600 that's gonna give us a ton of power so then I do want to connect this with the rest of the city so let's just do this up here there we go so that now adds to their power for the rest of the city excellent what else could we put in here well let's first of all remove all the trees because I know how angry some people get if I accidentally leave some trees in the water which I probably have done around here goes take them off the beach of it there we go any trees in the water no I think they're fine good good good so yeah let's get some industry type stuff on the here want to do it without messing up the roads too much what have we got what have we got this place is being used already I put a few oil tankers and things down here a couple of offices I like this one particularly rusty that one if you want to know what it is there we go Distribution Center white office I've got these couple of office star buildings here which I'm thinking I'm gonna look like that you know they're head office for the distribution logistics center needs to be there something like that I would like to fill this with concrete but unfortunately I don't have any concrete the mods that normally allows me to do that is not here so I can't do that and what I might just do is just stick a few sort of offices along here as well let's just see what that looks like just a few small washes no not behind there yeah let's have a couple there just to fill up those sort of spots and I've also put this little wall along here as well just sort of differentiate between that alongside that road and yeah it's humming it's humming we get in the boats coming in we're getting the trains coming in everything's working lovely I did think about putting another one of these this sides and Wayne as it might look nice unfortunately it would never be used for they always use the nearest one so that's this one isn't it at the moment I'm liking the way this is what I want to try and get my Mike mod that lets me have the concrete back in and I would literally cover all of this in concrete all the gaps that are left really give it that industrial look but I'm liking that what are you reckon so now if we add in a nice follows to the area up here all we're getting needs of all sorts of things now let's get this small industry road we're gonna have one come up here and connect to that along there let's see and let's just sort of split up this area in the middle so we'll go one way from there to there and we'll do the same over here and then we'll come in that side then we'll come in that sides go and then each other little road in there excellent that's good we can use all of that space now it's just double checking area yet birch industry that's all covered so let's get that and that should now fill up with lots and lots of forestry industry which is what we want to get some more forestry Goods over to these guys and there's a large log yard there thinking I might just move that to there it still keeps all the goods and we'll see how that goes and then we can fill in this as well I mean that is tons of Industry it's actually tons of Industry could even put some there that was our traffic going 78 percent okay not bad I mean somebody's sort of wiggly roads here probably could just change some of these I mean as AMA as I'm going through I'm seeing any main roads that go through and just upgrading them to like this four-lane one just to give a route that they're more likely to take and yeah slightly bigger and better roads like this section here I'm going to change this that's not going to be a junction there anymore this one it's just gonna go straight on I think that's better and then we'll just change that that's yeah there we go let's take out that and that what is this here's a warehouse maintenance building okay well nobody's moving into the forestry zone even though we have needs for industry Stephanie in the zone definitely in oh I don't Sycamore no well I'm on Oh what am i doing what they're doing there we go there's fill it all back in again so I suppose we've just got to be patient for that to start filling up okay so while we're waiting for this area to start filling out there we go we've got a couple popping in now I've just sort of put a few commercial buildings down somewhere else and this kick started it off um I may also reduce some of these rows that are going through here I'll look at that another time but this is definitely gonna need a connection to the highway we have a look at our traffic it's and on let's leave that on it's dropping down because this road here is like the nearest connection to a highway and it's slowing to a crawl because so much stuff is coming from this industry area and they're taking it to other places and our highway I mean the hard way goes through the city and up here we could do a branch in that off and bring in like a well somebody a bypass but a connection down here to these guys and then a probably band truck sort of going through here or something can make them go around the highway I don't know we'll see but I definitely need some sort of highway connection what have we got here like a bit of a hill we can maybe go under and come out the other side and then what if we got up here you can launch off at different places over there yeah so maybe just a normal highway junction connection therefore now we can always upgrade that later can't we let me just plot this in there we go we've already got trucks coming down this way fantastic let's just find out where these guys are going so they're just exporting goods exporting goods how about these ones exporting goods yeah excellent so instead of heading off through the city hopefully after a short period of time we'll see a lot of these trucks that are going down here heading off to either here or here which will be fantastic got a few deaths down here let's just see look at our death care let's open this up here you've got lots of availability and then we just stick another little crematorium around here in this area couldn't we maybe just pop it up there there we go and that's filled up nicely as well which is really good I'm liking the look at this this is looking really cool what are you reckon what are you reckon let me know in the comments below hit the big beanie the tea stain to subscribe but we will be back here tomorrow for the next episode of City skylines and thank you very much for watching take care bye bye