Industry Levels in Cities: Skylines – Industries



so today you saw the tutorial just now we're going to talk about the main buildings and leveling up today with me is a Viking bear akka aka Nergal give a big hi hi everybody sorry for actually we're doing some work and it's stressful when he always asked me that question at the beginning it's always I love it so we want to talk about levels today so as you saw before in the previous streams if you followed them each industry area actually has a level so this one for example our little farming village here is level 3 our oil industry here's level 3 and this one and then we have – or mining things once level 2 the one that is extracting the actually both level two but one is extracting the resource the raw resource and one is manufacturing them since we haven't had anything with wood works yet we are demonstrating the new mechanics on a new industry that we haven't shown up yet the forest industries let's first zone some industry that's parks no we're just outside okay we're starting with some forestry industry here then doing a little bit of woodworking and then also showing how the level up works based on this so and now we're naming the Enzo we are assigned the industry to forest and now we unlock the first forest buildings now we can move this a little bit and we have some a small tree fermentation and small lock yard and as you can see in the forest industry we can of course first have raw forest products and then produce paper and timber and this can then be used in different luxury product to luxury factories unique actually unique factories to luxury products that then can be sold to commercial zones we can actually also talk a little bit about what the main buildings are doing because that was also part of the today's deaf diary and tutorial so the main building has two three two let's say two main things it has to do the first one is it defines what kind of industry you're actually able to build there and the second one is – it's the main part where all the trash and police is going to head to sort stuff out with with services so the reason why I'm building a lot of small tree plantations is that they are going to produce a lot of resources and why do I want a lot of resources because that will help us to level up quicker each zone each industry zone has five levels starting with one and then with five to level up you need certain things to be more specific two things need to be fulfilled the first one is resources produced so more buildings you have the quicker it is but they also need workers the workers are also the second requirement so if you fulfill both of these things you level up and then you get higher requirements for the next level the type of buildings also determine how much workers can actually work in an industry so you can determine that industry should only level up to a certain degree so in this case for example one of those small tree plantation can only host 20 workers and the more sophisticated these are the more educated people you need actually to or to host them questions since Euler or affinity resources does industry collapse once you have defeated your raw resources nope you can still import all the resources you need that makes them less efficient but you can because you actually have to pay money for them like for example here when you look at this panel you can see that most of our produced goods are coming from own production but we're importing some of it and we're paying for it now we're producing everything yourself so we don't pay anything anymore which then comes back to the total profit next question in the base game forestry and fertile areas have infinite resources in the new dlc will that change no fertile lands and forestry is still infinite coal and oil are not infinite but there are five new maps that come with a new DLCs that will have much more resources than the maps that we're with the game beforehand additionally you always have the option in the menu to do infinite resources ok so we live it up and we got a new biomass pellets and a Furniture Factory that's one of the unique ones is the one that's that only needs products from the forestry industry so each of the industry areas has one that's just for them and then we have a lot that use different inputs we have a sword or storage to store sawdust for steel worker barracks and then we have a new new producer a small sapling field the other thing which I mentioned before is we have now an area bonus we didn't have this little panel here before and what this does now is it shows us that our efficiency is actually going up and we are creating less pollution with the industry okay let's increase the size of this a little bit because I really want to power game this industrial area today now I want to do some saplings this is a new producer and they are actually like this the greenhouse part I think yes for snow maps or just a field and I want them to produce a lot of raw forest products and then we want the sawdust it's actually good to and now they're waiting for input here so let's see how much workers can we actually hire now we can have up to four hundred ninety-four 422 workers and we need 350 to level up and we're producing more and more products we go how many different products can you make unique and not unique okay so we have the standard products one for raw resource all four then we have two intermediary products per per industry area so in total 8 so we're up to 12 and then we have I think it was 16 unique factories so on total it's 28 28 different products let's continue with building a nice little unique factory for the furniture the furnishing factory let's say I want to have it up here yes in timber it means plain timber and paper so we will put down some warehouses small ones actually we want an open one and a small one and this one we're going to put plant timber and we want it to fill because we want to have two resources here fill paper and then we're going to create a little train line that transports it here right away with the cargo train terminal here so we're going to with another cargo airport and not how we approach a cargo train station here now we're going to pretty nice little train line no we just we just unlock level three of our little olive wood lever now we have an efficiency of plus 8 and 7 plus 5 and we are having minus 20 pollution instead of minus 10 this is especially important for the for oil and coal industry like mineral industry and we have the printing press medium tree plantation and a large log yard so we're going like this and they can then transport stuff immediately to there ok and there we get the first shipments of materials that then will be shipped to here to be put into the storehouse and then the stores will deliver it to our warehouse instead of them having to transport everything along the main road anyway we want to continue here like so and then plopping down some more forestry and now we actually have two medium tree plantation which is much bigger and we yeah so we'll actually do some of those that's oh they're actually delivering oil to here that's interesting oh it could be that oil was imported here and then they actually print here and it's it's more efficient to go over the drain and then have it delivered to where it actually is needed because we want to level up more we're going to build a little settlement for this industry so why not quickly do the double roundabout system so so so if you wonder how you build this you do the cross then you do curvy and then you follow until you actually cross the street on the other side click and put it like pull through to the other side like so now we have this nice thing this would be on logging town have you been learning things off stream sorry have you been learning things off stream without us why doing this cheating what do you mean with cheating are there rules that clearly okay can you elaborate on the historical buildings in the free update so let's say let's see we have nice we go to our little thing I really like we really disability I really like this building so I want to make it historical that means I should I also like this building and this means that now for example leveled up and will get all the benefits leveled up with but will stay the same building so you have a way to customize stuff like this one for example they want to have like a very rural town that has like these kinds of buildings instead of the ones that are very that you get when you have more educated people so they stay the same or you can save your skyline so we probably need to expand this out we made it we got our level 4 so now we actually create a have plus 12% efficiency – 30 percent pollution we can create we have to soft paper factory getting more storage have the new forests you main building and a large sapling fear so now quickly looking at this you see how this is more and more becoming coming a nice little main building can you turn up for what I don't know what that means can we turn up for what do you want more electricity I'm probably just being stupid here we need to finish up we're already way past 6:00 thanks a lot for tuning in

Free Update Content with TwoDollarsTwenty | Cities: Skylines Industries Tutorial Part 7



g'day guys tell us 20 here and welcome back to City skylines industries this is gonna be the last tutorial from me and I'm gonna spend it looking at the new content that comes with the free updates I'm gonna start by checking out the new toll booths which will raise extra revenue for the city however will also create extra congestion on the roads so to avoid this only replacing them around the outskirts of the city you can find the toll booths in the road section under the very own tab and there's four to choose from I'm placing mine on a three lane highway so I'm gonna choose the four lane toll booth and place two going in either direction once I've done that I'm gonna waste my money placing down some trees and then I can actually change the price of the tickets when I click on the building and use the slider to decrease or increase the ticket price another cool feature with the free update is the ability to make buildings historical you can make a building historical by clicking on it and then clicking the historical building button and this would mean the building will continue to level up by won't actually change its appearance I'm gonna do this around my downtown to keep the skyline looking quite prominent and the rest of the buildings much lower down and I'm also gonna do this for buildings that I just like the look of and when I keep that look in the city the last feature I want to talk about is something that is quite interesting and allies within the map theme editor and this feature allows you to create custom name lists for your map theme the really cool thing about this is you can really customize the names of pretty much anything that spawns in your city ranging from industrial buildings to commercial buildings to people to districts you really have a lot of freedom making these names and I think it's going to make for some really interesting and unique map themes down the track but guys that is it for these tutorials I really had a lot of fun exploring the new industries DLC and I just want to say big thanks to Paradox Interactive for asking me to collaborate with them I hope these tutorials are been useful and I look forward to seeing your creations in the near future I'll see you later