The Game Industry Is Choking Itself To Death (The Jimquisition)



you look dang familiar like as if as if we've done this before in some some endless haunting loop for which neither of us may ever escape then you see you had to kill the rats so he could have the food but then he ran out of food and had to eat the rats so you know might as well have just started with the rats he got rescued on the end though so it's fine before we crack on with the rest of today's episode I would like to introduce to you for the first time on the show a special celebrity Hollywood guest yes joining us in the gym position studio today is none other than esteemed actor Willem Dafoe everyone Willem Dafoe Willem Dafoe everyone would like to clap for yourself for them to fight [Laughter] [Applause] now that it's much can we just talk about what a fuck shop February was in terms of video game releases it struck me this week being a quiet week but we had not one not two not three but four major game releases launch at practically the same time two of which came from one publisher both of which positioned to directly compete with each other to remind you because the media and community discussion is almost entirely moved on already February saw the release of her Metro Exodus far cry new door crackdown three multiple launches Forenza and apex ledger five I said four major releases but I forgot it was five Jesus Christ it's important to note that none of these games were simple straightforward experiences either apex Legends is a free-to-play Battle Royale game intended to be a alive service time-sink and firm is a destiny wanna be live service time-sink Far Cry new dawn is a huge open world game and as per you be soft man takes another live service time sink crackdown 3 is an open-world game with online modes presumably meant to take up tons of time not that anybody should actually be playing it of the months 5 major releases Metro Exodus is the closest to a straightforward video game but even that is vastly expanded compared to its series predecessors and it's yet another massive time sync in between these games we of course had other releases all competing for our money too many to count but more importantly they all want our time if any month perfectly signaled the alarm bells for just how unsustainable and industry-wide live service business model is February of 2019 must surely be that month in previous generations where games were allowed to be simple 8 to 10 our experiences this wouldn't be quite so big a problem since demands on a customer's finite time would be a bit more reasonable but now that every game must have a long tail with a roadmap of content that lasts at least a year and the expectation that we will be treating these entertainment products like daily jobs pretty much all games regardless of genre or a force to directly compete with each other in a more head-to-head way than they've ever done before Metro an apex legends are two very from beasts but they both want all of our attention and all of our time with three other games in the mix what these games and their taskmasters want is simply impossible but that's co triple-a patil ism for you wanting everything within the conceivable scope of reality and then wanting everything outside of fucking reality for years now it's become almost comical to see a massively hyped $60 game release and then go on sale with a deep discount a few weeks later and the most extreme end of the rapid discount spectrum is fallout 76 of course which was reduced not once but twice within a week of launch offering savings as Extreme as 33% within a week within a week rapid deep discounts go back years and have always served to undermine the perceived worth of the products but in the era of so-called who live services the problems getting worse the current crop of games want to remain acutely relevant for a long time to keep their services and subsequent cash flow going but that was hard enough to do already in 24 hour news cycles revolving around an overly saturated market now that there are more games demanding more and more of our attention things are getting desperate a separate but related problem is the proximity of all these games release dates Electronic Arts put out both apex and anthem in one month to live service shooters that they want as many people playing for as long as possible anthem already has its 90-day roadmap roadmaps in the game industry increasingly meaning the location of all the fucking content that should have been there to begin with but anyway EA is juggling apex and anthem one of them was released without any pre-release built the other one was hyped but badly because the a and Bioware can't show off anything interesting about the game and most people attracted to its destiny trappings already had destiny plus its multiple release dates depending on pre-orders and subscription service membership just made the whole thing confusing out of those two games the one EA had no faith in was the one that was actually really fucking successful Microsoft stealth released crackdown 3 presumably because it was ashamed of how bad it is and they were so sneaky about it I didn't even know the fucker was out until maybe three days after a male even then I could only guess at the time because when it launched its release date was almost impossible to Google listed in most places with only a vague February window but what truly exasperated me was the decision on behalf of both Deep Silver & Ubisoft to release their large sprawling lengthy open and quasi open world games on the same fucking day they had all of February yet both of them bastards came out on the 15th bear in mind that the regular video game release day of Tuesday was completely open that week in terms of triple I eat I souls bear in mind that this week has also been very damn quiet but no se day both of the massive games and it was going to be even worse than that initially since Exodus a new dawn were originally slated for February 22nd the same fucking day as one of em thumbs release dates anthems final release date to boot the traffic jam of releases and the positioning of many of these products as a live services conspire to paint a miserably grim picture of the mainstream game industry and uncoordinated oversaturated confusing mess is what the triple-a game industry has become and February 29th a insurers shits showcased to the anarchy spectacularly recently game writer Amy Hennig discussed the uphill struggle a game like uncharted drake's Fortune would have getting pitched to major studios today while rightfully pushing back against the industry's single player is dead propaganda Hennig nonetheless admits that it's getting and I quote a harder and harder proposition to get a game like the original uncharted made and while her comments were scoffed at by the usual crowd of people who think there's nothing wrong with this broken industry the fact of the matter is she's right a straightforward story tripping original video game is getting more difficult to find green lights for from the average video game executive Ubisoft has straight-up admitted it doesn't want to make proper video games anymore and would rather pivot everything toward live services despite the choking Li crowded market yes Sony is still pumping out amazing solo content yes Nintendo is still pumping out amazing solo content yes Microsoft is you know but bear in mind these are first party games published by companies with consoles to sell and a willingness to view its intellectual property as Lots leaders but even when it comes to first party games are often expected to be massive and take up all our time God of War is huge spider-man is huge horizon zero dawn is huge almost every big-budget game wants to be a massive epic but how many of us have time for one epic a week two epics a day and we're only talking time here let's not forget the cost to these games starting at you know anyway between 40 and 60 dollars as the starter price to say nothing of special editions season passes microtransactions whatever's been shoveled into any given game rather than entertaining customers a lot of these games seem primed to just drain our resources and let me just point this out again resources aren't fucking infinite some third parties have admitted lis been killing it but even in those cases you can often see compromises Capcom heads a reportedly very successful time with Resident Evil 2 which is totally solo driven and doesn't take 80 hours to finish it's also ruddy bloody brilliant but it's also a remake of a truly iconic game in a beloved series and even Devil May Cry 5 which I definitely haven't been playing recently wink wink as microtransactions shoveled in almost as an obligation just to have them for their own fucking sake at this point I should note that indie games suffering their own saturation problem are at least digestible and worth looking into and the burnout on Triple ie gets felt I for example have enjoyed taking breaks from the mainstream industry with night in the woods and the shrouded aisle which had a recent switch release the first is a classic adventure that speaks for itself the second is an interesting blend of reins and darkest dungeon he'll be it closer to reins Delta rune chapter 1 is also on consoles this week Toby Fox's latest bit of brilliance I also really want to check out that devotion game you know once it's back on steam after pissing off China and then there's Blackbird which is on switch and it's black just play blackbirds it's almost corny to suggest the in t'market is more creative and better at serving its customers than Triple A games but it's also pretty fucking true most triple gains have lost all sense of brevity and pacing and tight direction they're incremental II more expensive and luxuriously more exhausting there's a reason why editorials about games being too long pop up after an assassin's creed comes out and it's because there are so many games all of them demanding so much from a snail and it's gotten so weary I feel sorry for anybody handling the lion's share of game reviews for any given publication I used to do full reviews I can't imagine trying to play or complete or even half complete all of these games anymore don't make me play more crackdown mum I don't want to play more crackdown mummy crackdown 3 went to ship mummy crackdowns gone to shit just doing simple impressions videos for Anthem apex legends Metro Exodus Far Cry new dawn and crackdown 3 took up enough of my time this week time that could have been spent polishing my pro-wrestling ego tag team titles our reviewers comfy I feel like I should send them blankets or something the idea of a finite 8ish our experience that has no second modes no online the only replayability was the fact you could unlock cheats and stuff like that no multiplayer nothing that doesn't fly anymore and that's remaini Hennig and i wish it did I wish it flow I wish we could just have a no-frills uncharted and leave it at that just leave it something slick that doesn't overstay its welcome I dread to think of a world where portal the story and gameplay of which were perfectly suited so it's roughly for our playtime can't get a look-in with big publishers anymore and I'm sad that audiences themselves harp it on about length and replayability so much that they only ease to this transition into a generation where nearly everything is stuffed full of nebulous repetitive pointless bullshit just to pad things out to the point where games feel like chores instead of entertainment I'm all for open-world games all for 80 hours experiences I'm all for live services even and I sure as shit don't want unsatisfactorily brief gangs like the creatively bereft insulting ly flimsy the order 1886 but you know I'm playing apex legends now which I'm playing instead of fortnight which are used to play instead of warframe which I used to play instead of destiny etc fucking etc in fact I'm starting to get tired of apex now I'm looking to move on I only have so much spare time to play games outside of what I play for work and I sure as shit don't have enough of it to juggle half a dozen life services at once this is coming from someone who dictates their own hours and talks about video games for a living and I don't have time for this shit I have the luxury of not needing to be as selective as those in less privileged positions will have to be but even I am being selective now because I don't have the resources that the game industry demands from us and all of this all of this saturation all of this drain all of this exhaustion all of us feeling burnt out it's not the first time this has happened but the question remains does all of this have to happen again live services are ultimately the evolution of the MMO which itself was overly crowded and saw many publishers attempt to pivot their outputs to K games even want in a Bioshock MMO at one point I still remember being baffled at Strauss Zelnick spouting that nonsense and – the end result of the MMO gold rush was a few big success stories surrounded by the corpses of dead studios with even deader games business subscribes to the idea of supply and demand but this business has confused demand with existing customer satisfaction destiny players flocked to destiny because they like destiny they're not demanding every game be like destiny because they already have destiny in this case they're fucking demand has been fucking supplied what would get their attention is something that isn't destiny and having to say that really stings because I've said stuff like this for years I said I first said stuff like this years and years and years ago and yet nothing has changed except back then when I first said it I was talking about Call of Duty back when every game was trying to be a cool military FPS to swamp that genre and the story there was the same as it's always been in every game industry Gold Rush most FPS is of last gen were failures there were too many all demanding the same thing all expecting the same success I'll say what I said then what I've had to say many times since and what I'll likely need to say again market leaders who lead they don't follow that's why they're called to market leaders and not market followers they sure as shit don't scrabble and scuttle around a single month trying to get everyone's attention with the same shite if February taught us one thing it's that the game industry is choking itself to fucking death as we close the book on yet another triple I admonish Mont I'm reminded of people who ask me why I don't do more positive videos on this channel someone was hitting me with that hat earlier in the week you only do negative things I'm so tired of it well ie tired of all of him you think I like this you think I enjoy this you think I like when I do a positive video about half of you actually watch here do you think I enjoy taking a a former part that I love and respect and having to tell you how there's no art in it not anymore not in the triple-i space anyway and I'm going to keep doing it because I'm under no obligation to portray the game industry the big-budget triple-a game industry in any light that doesn't reflect the light in which I see it and I do not see the industry of three A's in a good light I mean 3a is a toy company makes some pretty rad shits none of which I have if you want to send anything for EA then you're more than welcome to but that's not the point the point is that I will also take free first four figures statues and a sideshow collectible toys I'll take those as well if you want to give them to me what's the point of this right I'll remind you again that if you want fair and balanced go watch a bullshit news channel ok I am NOT under the obligation to present the illusion of balance I do not have a balanced view of the triple ie video game industry I have a very an overwhelmingly negative view of the triple-a game industry and I'm not going to be like some news station that will bring on an actual fucking scientist and a climate change denying full bag at the same time and present their their opinions with equal weight an equal measure and consideration because that's not actually how the real world operates there is not an equal opposition in most situations some people are just fucking wrong but not me not here not today and that's why you all thank God for me

Free Update Content with TwoDollarsTwenty | Cities: Skylines Industries Tutorial Part 7



g'day guys tell us 20 here and welcome back to City skylines industries this is gonna be the last tutorial from me and I'm gonna spend it looking at the new content that comes with the free updates I'm gonna start by checking out the new toll booths which will raise extra revenue for the city however will also create extra congestion on the roads so to avoid this only replacing them around the outskirts of the city you can find the toll booths in the road section under the very own tab and there's four to choose from I'm placing mine on a three lane highway so I'm gonna choose the four lane toll booth and place two going in either direction once I've done that I'm gonna waste my money placing down some trees and then I can actually change the price of the tickets when I click on the building and use the slider to decrease or increase the ticket price another cool feature with the free update is the ability to make buildings historical you can make a building historical by clicking on it and then clicking the historical building button and this would mean the building will continue to level up by won't actually change its appearance I'm gonna do this around my downtown to keep the skyline looking quite prominent and the rest of the buildings much lower down and I'm also gonna do this for buildings that I just like the look of and when I keep that look in the city the last feature I want to talk about is something that is quite interesting and allies within the map theme editor and this feature allows you to create custom name lists for your map theme the really cool thing about this is you can really customize the names of pretty much anything that spawns in your city ranging from industrial buildings to commercial buildings to people to districts you really have a lot of freedom making these names and I think it's going to make for some really interesting and unique map themes down the track but guys that is it for these tutorials I really had a lot of fun exploring the new industries DLC and I just want to say big thanks to Paradox Interactive for asking me to collaborate with them I hope these tutorials are been useful and I look forward to seeing your creations in the near future I'll see you later