Cities Skylines – How To Industry Area – Episode 8 (Updated for 2019)



what's going on move the mouse here back in city skylines with another episode of the how-to series and in this one I thought we could start looking at planning out a more efficient industrial area this is really just kind of a sloppy grid that we zoned off to kind of meet that demand when our map initially started up but now that we have trained access there's a couple different things we can do to make a much more efficient industry area now whether or not you have the industry's DLC there are some specializations you can do and we talked about these a little bit before but anytime you paint a district you can go into industry specializations and basically stamp it with forestry agriculture or or oil and if you don't do anything or if you want to reset it back to generic industry that's the last option here but that just basically means that any of the buildings that pop up in here are gonna adhere to that certain standard but it's still kind of just gonna Auto grow those buildings just based on the zoning and the type of specialization that you define on it but the other thing you can do if you have the industry's DLC if we go over to here to this tab we can actually paint an industry area and right away that throws us into the views so we can see that you know there's farming here in yellow forestry and green and and obviously the thicker the trees the better the the forestry area will be and this is up here what we've set as kind of that auto specialization so we've defined it as forestry and it's just going to grow that way if we wanted to though we could paint an industry area to define it as something basically works very much like a district we're just painting an area logical area of the map that we want to be an industry and then depending on what type of building we drop in that defines the industry type so same as before with the specializations forestry farming or an oil in this case though you don't necessarily have to zone anything because you're gonna choose what buildings to place down and the more goods you produce the more workers you have in an area you can unlock bigger and better buildings which basically manage the entire production chain from pulling a resource off the map now farming and forestry are both renewable or an oil are not so you'll eventually drain those resources unless you're playing with the unlimited or an oil cheap turned on you also have options for warehouses where you can store goods and then eventually you'll unlock unique factories which take multiple types of resources from different industries to assemble them into products which can be exported off map for a profit so here Furniture Factory uses paper and timber both pulled from forestry a bakery uses assets from farming so crops flour and animal products and as you get further and further down the chain some of these get more and more complicated so something like a soft paper factory is going to use paper plastic petroleum and crops so you would need forestry oil and farming in order to make the goods that are necessary for a soft paper factory now if you don't have what you need on map let's take a look at our resources here so we have zero oil on our map if you did want to do an oil industry you could do that but what you'd have to do is plop down a road and connect it to the highway and then you could do an oil main building like so and that unlocks a couple things that unlocks a pump which you would pull oil from the ground but since that's not an option on our map you do have these storage buildings that you can drop down and when you put those in you can actually interact with those and say for example I want to fill this facility and it will do that with goods from off map so that'll come in via train or via a truck into the area and that will fill up on oil and then you can use that to produce actual goods but in this case let's just do generic industry I just wanted to cover some of those basics with industries DLC if you want to see a more detailed guide on that or more specifically a let's play my season six that's going on right now kind of goes through everything that you might want to know step by step episode by episode as I build an entire town around all the new industries but I will do a DLC focused how to is pretty soon but for right now I just want to talk about making a more efficient industry than what we have over here now in order to do that we need a couple different things and Highway and rail are both fantastic starts so let's find a spot to cram it in and I'm thinking right over here by the river not too too close that it's gonna pollute because regular industry is very high polluting unfortunately but what I want to do is let's first of all pause the game I'm gonna break a bit of this rail system here and we're gonna reassemble this we're gonna do kind of an expensive upgrade here so you want to have a little bit of money in the bank if you're gonna do something like this first thing we're to do is we're going to delete a good section of the highway here so we can drop an intersection in and I'm gonna start with the t-intersection we're gonna make some changes to this let's see how that looks kind of line that up just a little bit different I think that can work and then let's hook this in a little different so I'd like to delete a little extra space on either side it kind of helps hook these in better with less less awkward bends so we'll go back into roads we'll go over to highway and in this case I'm just gonna use the default three lane highway that everyone has access to if you have mass transit you have some other options in the form of two-lane highways four-lane highways two way one way each time so so there's a lot of different options but to just blend in with the highways that are on map I'm gonna use the three lane highway I'm going to switch to the curve tool actually I think it's gonna be easier to come from over here so it will actually light up this little arrow when you're kind of on path to intersect with out of the road so if we click to anchor our point here you get a pretty smooth transition not too bad I'll do the same thing here we'll reverse those directions after the fact but let's finish over here now I'm just gonna do the same thing hook it in like that trying to keep them relatively parallel and now we can go into our reverse direction tool and fix those highways that we kind of made backwards here okay so we've got a highway interchange I'm going to connect this a little bit further out just so we have some straight shot of highway coming off of here because I'm actually gonna delete some of this this one make sure it makes in parallel so I'm gonna delete those two segments but we've got a way to kind of hook it back up exactly where it was what I want to do is and this is just purely an aesthetic thing but I like to show that there are options if we want this train track to come over the highway we could do that by just simply going trains go one of the tracks and then when we get to the roads we can go up and over and then back down that's kind of a quick sloppy way to do it the other way we can do it is by kind of carving a little value here for us so if we go into the landscaping tools and I'm just gonna lower the train it's a little bit here that should be plenty and then I'm gonna level the terrain based on that point right right there I'm gonna switch to a small brush and I'm just gonna make a little valley through here and we can smooth this out afterwards I'm going to go out further than I need on both sides and then let's get the train tracks through there first triangle right up the middle of the valley here and now we can connect this highway back up so what I'll do is I'll I'll smooth this out it will kind of it'll kind of stick where the the train tracks are as you can see it softens the terrain up a little bit and now we should be able to connect those highways back up okay if it doesn't let you do that what you can do is raise it if I go to my snapping options you can actually choose how much those elevation steps are so how little do we want to go up every time we click the button we go to the shortest option here we can make that a little less drastic you can see we can just barely get over the highway there or the the train track rather so it's just enough room to get some trains under there and we'll do the same thing we'll come up one click if you want to look from this side you want to keep your pillars nice and even you can actually kind of snap into the same point so right there those pillars should be even we come over and then we connect it wow that actually looks like that's that's eating the train there it's like I came up higher on the other side we've added two clicks on the shorter on the shorter distance yeah I did it's a little tight but if it lets you place it technically then the train could get under there but this is just one way you can make things a little bit more realistic if if you drive around your town you'll probably notice that a lot of highways are like this so you'll have just a little bit of a cutout where the highway dips ever so slightly you may not even notice it if you're just paying him to the highway but if you look at the sides of the road often there's a little tiny little Valley or tiny little mounding where a cross street that's crossing the highway goes up and over and you have these little cutouts where those bridges are it doesn't drastically change the height of the overall in this case train track or highway but it's a little bit more realistic in terms of build so we've got a trip so we've got a train and a highway handy here so let's fix our directions again and now we want to start laying down some roads for the actual industry area but in this case we wanted good access to Highway and rail and I think we've got both those things right here so we've got this highway coming off now for industry areas I like to use a lot of one-way roads for this workflow that that I tend to do but just to show you how things can get a little bit more efficient moving traffic through the zone so you've got a lot of trucks coming in going you want to keep the traffic flow as smooth as possible in that area and one ways are a great way to do that now with just the bass game you do have two lane one-way road and that is perfectly fine it's $40 per cell and it accomplishes what we want if you have the industry's DLC you also have a small industry road which is the same thing it's two lanes one-way traffic $30 per cell it is cheaper it's also noisier though it generates more noise pollution so that is something to keep in mind that it's a noisier Road but that's totally fine for what we're doing here so we're gonna have traffic coming from the highway here and we want to kind of dump it into this zone so let's do this we'll switch to our straight tool and I'm just gonna come down ten units we're gonna change this piece right here in a minute but I kind of want to lay the foundation for my grid work here so for this I'm gonna come out four and then I'm gonna make these really really tight blocks so we're just gonna zone everything we can and the flow here is really important so we've got everybody coming into the zone this way and then what I'm gonna do here is just continue this one way down this way then back up over here and again here and all the way down here we can go right up on top of the train tracks the industries you're not going to mind the noise and then I have these coming back up so I'm just gonna delete those last two segments there because what I want to do is force the traffic on the highway into this zone I'm going to do that with a two-lane highway so they're basically gonna merge down to two lanes to then become two lanes down here so we've got this traffic coming into the zone now we want to give the traffic a way out of the zone I'm gonna freeform this so I can kind of s bend it back into itself like so now I guess the other thing you could do is if you do have the industry roads you have two lanes coming off the highway you could force them down to two lanes here this would be totally fine and would save you tiny a little bit of money on the initial creation of the roads I think not a lot but so we're bringing traffic in you're filtering one way through and then you're leaving the zone now there are times when you may need to make a return trip into the zone when a business needs to deliver to another business or for our service vehicles to come back through so I'm gonna do a little exit ramp if I'm leaving to export goods I can go that way if I'm coming back into the zone I can go that way now at the very least we're gonna want to have fire coverage at an absolute minimum and we can do that right here on this block we can kind of use this as a service block and then I'm gonna do the same thing with a small police station right next door and they're gonna need garbage service too so here I will throw for a cycle plant they're not gonna mind the pollution because the industries themselves are gonna be polluting quite a bit hopefully not too close to our water I will have to keep an eye on that I may have built this a little bit too close so keep that in mind that it will pollute the ground and if the ground has water that could get in your water supply that is flowing downstream towards our pumps so we will have to keep an eye on that you can see pollution on the info views and make sure that the kind of dark pollution bubbles like this aren't stretching into the water like this one is very close right over here so this might be a little bit close over here we can we can keep an eye on it and we could always use the landscaping tool to bias a little bit of extra terrain over here just so the waters a little bit further out and we can put the ground without affecting the water so that should be fine and we aren't really diverting the river too much you'd see holding up a little bit there but that will settle down pretty fast we throw on three times speed there you go so we've raised our land there and now we don't to worry about pollution let's let's do this let's zone it as standard industry have some businesses start to move in and then we can power and water and figure out the rest of this now I'll show you where we don't want to zone you may not want his own well I guess you know what we can hear so zoning all this area is fine but we might not want to zone over here that will show you why let's rethink our train line here we want to give this all connected the same way we're gonna make a little bit of room to hook in our cargo train here so I'll do it right there so we've got some room here and I want to bring this track out on this side so we've got the station connected for trains coming this way but those are only trains from inside the city right now so we need to connect from outside so this is a little less than ideal but we can make it work by connecting like that trains are gonna have to slow down quite a bit to come in here but this is long enough that a train can come in and when we eventually hook up the other side we can send it to other cargo stations around the map and then that can actually help us deliver goods into commercial areas so rather than a truck driving from here all the way up to our commercial zones to deliver goods to sell we could actually have a train station up here that does cargo and then the trucks will pick it up from there and deliver it into the commercial zone so that can reduce some of your road traffic which is nice this also gives you the ability to import export and it provides usually a level up for the buildings that are here because it raises that land value specifically for industry capabilities it's ok I've been ignoring the actual problems down here cuz we didn't fully hook this up into our grid yet so we need to get water coverage and power over here sloppy pipes but that's fine for our example here if we look at power a couple things we could do we've got good wind and water turbine power over here so we could do something like that but these generally eat up a lot of electricity the the industry areas so let's just actually hook it into our grid we can come right across the water with it we'll do that and then we'll try and hook it in right over here I think that will that tiny little overlap should spread to the zone that did let's go back double check our zoning because I think I broke a few pieces over here when I was moving stuff in so let's let this build up real quick well time-lapse this hopefully we have enough demand to fill the zone but I want you to see kind of what this looks like once we have all the industry traffic in there the flow of traffic again keeping things constantly moving and having one-way intersections means that we don't need any stop signs or stoplights so there's nothing here that's gonna slow down traffic other than a truck pulling into a business now we've got the emergency service vehicles here at the beginning of the entranceway so that they can drive through the zone go where they need to go and then they can report back home by taking that exit ramp and just looping back through and it's the same way for trucks trucks are gonna come into this area to deliver goods they'll follow that same route or maybe they are picking up goods to bring to commercial or to export off map via the train station and again we've hooked this up over here so that we can eventually have another cargo station up network but keep in mind that this particular train network this isn't actually hooked up to an outside line over here so if you're gonna only hook it up one way it's more important to have that hook up going back into your routes that go to the outside world now if you'd really plan the space up better you don't have to do these kind of sharp turns like this but the principles are exactly the same regardless of how much space you really give it the only really important thing is making sure that these have enough space and the triangles for an entire length of train to slip by that way you don't get this infinite gridlock so we've actually got a train coming into our cargo station and that should spawn trucks to them yep there we go and then deliver those goods let's see where they go I'm guessing they're gonna come into our zone so they might take that highway all the way around up to the hair to come into here because we don't have that actually connected anywhere just yet but that is a viable route now right now people are complaining that there's not enough workers over here so two ways we can solve that problem are curing a road network over here I guess these are a few ways we can bring a road network over here we could put a passenger train station over here and we could of course hook up metros so let's do a quick metro line just to hook this area in it's a nice quick easy way to do it so let's bring them maybe to here this corner that way they can walk easily enough throughout most of the zone and I'm going to curve this out and just get it connected into our other metro line here now it's tough to tell but you have the same issue with train tracks as you do with metro tracks so if we look over here at our triangle intersection when you have a corner like this I can't come this way and turn left I can only kind of go with the flow of the curve so in this case with the metro line this one can only go up this way can't turn left so if we do a line here we can connect this station which is actually right next to our passenger network want to make sure we're creating a new line come down to here you can see the curve that the the trains gonna hit there with that line and just keep an eye out for that it'll tell you if you're not able to make a bend that you thought you were gonna be able to make but now people can get to this metro station on foot or from another metro station anywhere in the city and then they'll jump lines and come down here to work that should help our worker problem relatively fast but we'll let this zone keep filling out for a minute and again just so I can show you kind of the traffic flow now I've built much much larger versions of this but it's a really effective way to do things because again none of the traffic is is really stopping for other traffic so I'll leave this playing on three times speed for a minute let me go into the cinematic mode so that there's no UI and you can just see that you know as the trucks get heavier and heavier and there's more and more traffic coming through here it's still able to turn pretty well one problem I do see happening here is that they think this is a good way to get to the train station from here so they are turning kind of left and immediately straight and maybe slowing down traffic over here but when I build a larger version of this my cargo train wouldn't be right here on the edge of this street I would put it somewhere further up before this turn around and that way if people are picking up goods need to come back into the zone to deliver to another business they can take that same loop around that we use for things like the to service vehicles so it's the principles that are important here so you can scale this up much much larger if you want to in fact I'll try and find a shot of one of the zones that I did in another city but you can scale this up and as long as you keep with those same ideas one ways have that loop around have the Train area off to itself you can make a really efficient industry area now this is for default industry but there's no reason that you couldn't do this with either the specializations or if you have the industry feel seat any of those industry areas as well if you did enjoy this video likes comments and shares all really helped the channel a lot are greatly appreciated if you're new here subscribe and hit the bell to get notifications follow me on Twitter and join the discord if you want to get involved in the discussion but until the next one this has moved the mouse signing off

Free Update Content with TwoDollarsTwenty | Cities: Skylines Industries Tutorial Part 7



g'day guys tell us 20 here and welcome back to City skylines industries this is gonna be the last tutorial from me and I'm gonna spend it looking at the new content that comes with the free updates I'm gonna start by checking out the new toll booths which will raise extra revenue for the city however will also create extra congestion on the roads so to avoid this only replacing them around the outskirts of the city you can find the toll booths in the road section under the very own tab and there's four to choose from I'm placing mine on a three lane highway so I'm gonna choose the four lane toll booth and place two going in either direction once I've done that I'm gonna waste my money placing down some trees and then I can actually change the price of the tickets when I click on the building and use the slider to decrease or increase the ticket price another cool feature with the free update is the ability to make buildings historical you can make a building historical by clicking on it and then clicking the historical building button and this would mean the building will continue to level up by won't actually change its appearance I'm gonna do this around my downtown to keep the skyline looking quite prominent and the rest of the buildings much lower down and I'm also gonna do this for buildings that I just like the look of and when I keep that look in the city the last feature I want to talk about is something that is quite interesting and allies within the map theme editor and this feature allows you to create custom name lists for your map theme the really cool thing about this is you can really customize the names of pretty much anything that spawns in your city ranging from industrial buildings to commercial buildings to people to districts you really have a lot of freedom making these names and I think it's going to make for some really interesting and unique map themes down the track but guys that is it for these tutorials I really had a lot of fun exploring the new industries DLC and I just want to say big thanks to Paradox Interactive for asking me to collaborate with them I hope these tutorials are been useful and I look forward to seeing your creations in the near future I'll see you later